War Rock Skyler
EARTH 6

War Rock Skyler

  • Archetype:
  • War Rock

  • ATK:
  • 2200

  • DEF:
  • 2200

  • View:
  • 3137




Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
56± 8/ 100
Power Score
Intrinsic 54
Deck 57

War Rock Skyler — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

War Rock Skyler's value is its once-per-turn Quick Effect in the Battle Phase: when an EARTH Warrior you control battles, it Special Summons a Level 5 or lower Warrior from your GY, which is a repeatable card-advantage-style recursion that needs no card cost. It runs in 41 of the sampled decks at about one copy each, almost always alongside the War Rock core (97.6% co-occurrence with several War Rock staples), so it is easy to reach and cheap to run. Its headline 2200 ATK and the +100 ATK per opponent monster earn no points. It has no negation or removal, and with no recorded combo boards the conversion score rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 70 41 of 41 sampled decks run it, and its War Rock partners co-occur in about 97% of them, so it is consistently reachable within the archetype (observed). Its live route depends on a War Rock shell and a battle, not on a guaranteed opening-hand line (inferred).
Combo & Conversion 50 Text shows a battle-phase revival of a Level 5 or lower Warrior plus a +200 ATK team buff, which converts a battle into an extra body (verified). No combo boards were recorded, so the size of the resulting board is not measured (inferred).
Resource Economy 60 Special Summoning from the GY adds a body without spending a card, which is repeatable once per turn (verified). It does not draw or search, so the advantage is one body per turn at most (inferred).
Effect & Interaction 15 No negation, banish, or removal text is present (verified). Interaction is limited to what the revived body can do in combat (inferred).
Material Utility 50 A Level 6 EARTH Warrior is a generic material body, and its Warrior and EARTH attributes fit many Level and attribute requirements (verified). The body keeps its stats even if the effect is negated, but the revival effect is lost (inferred).
Resilience & Flexibility 45 The effect is once per turn and needs an EARTH Warrior battle, so one negation or a battle that is blocked or prevented shuts it down (inferred). It is only useful within the War Rock shell (observed).
Deck-Building Efficiency 75 It is run at 1 copy in 37 of 41 decks with no garnet or lock text, and it is splashable into any deck with EARTH Warriors (observed/verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn GY revival of a Level 5 or lower Warrior during battle
  • Runs at 1 copy in nearly every sampled deck with no garnet cost
  • Consistently paired with the War Rock core (97.6% co-occurrence with several staples)

Weaknesses

  • The effect needs an EARTH Warrior to battle, which limits use outside the War Rock shell
  • Once per turn, and it does nothing on the opponent's turn beyond the battle
  • No negation, removal, or disruption
  • The 2200 ATK body adds little beyond being a battle target

Counters / choke points

  • Negating the card or its battling EARTH Warrior stops the revival
  • Prevent or redirect the battle so no EARTH Warrior battle happens

Best use

Battle-phase GY recursion and extender for a War Rock shell. Decks: War Rock. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect in the Battle Phase revives a Level 5 or lower Warrior from the GY, once per turn; Gains 100 ATK per opponent monster and War Rock monsters gain 200 ATK in the effect; Level 6 EARTH Warrior, 2200 ATK, 2200 DEF; Legal in TCG, OCG and MasterDuel
  • Observed: 41 sampled decks run the card, mostly at 1 copy (avg 1.17); 63% of sampled decks are in archetype 619 and about 20% in archetype 192; Frequently co-occurs with War Rock partners (about 85–98% of decks)
  • Inferred: Recovery/Recursion is the primary role, since the effect is a GY revival rather than a search or a hand trap; Repeatable card advantage is limited to one body per turn; Effect is fragile against negation or prevented battles
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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